The problem
The education system constantly faces many challenges, it must prepare its students for life in the 21st century, understand global changes and be up to date and relevant. When did you last see a student reading a textbook from his personal interest?
Part of the criticism on our education system is that the student does not "learn" he is "memorising" historical material, which makes the student feel alienated from his personal and global history. Sometimes without even understand the timeline or contexts of any remote decision that made an impact on their present. 

My Role
From concept to video rendering - discovery, user research, design, animation and testing.

My solution
״A new way to learn history"  Tablet game designed and invented by me, to make history accessible to high school students in an interactive, fun, smart way that allows the student to be active in choosing the fields and leaders that interest him in the study material and crucial historical years of history. The interactive textbook was created to help students memorize and remember history facts in a different and revolutionary way - it gives the student complete freedom to roam the world map over the years he has to memorize and study history while comparing two important personalities lives journey.
process​​​​​​​

1. Back to high school!
Service design starts with identifying user needs.
If you don’t know what the user needs are, I won’t be able to build the right thing. So i did my research, analyse data, talked to High schoolers and teachers and finally built my personas based on the students.
   
Next step was obtaining contemporary textbooks of history taught in high school and re-examine them from my perspective.

2. User-centered design canvas - attached below
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3. Visual Researchattached below
Broad search of all platforms that replace or support formal education.

4. Sketches and idea validation
Since I did not have access to a team of designers, I seek feedback by creating many sketches, wireframes and ran quick usability tests with random users. From these sessions, the users drove my design to a very clean layout.​​​​​​​

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